The CE+ Escape Room Games enable youth to learn about seven various sectors of the circular economy in a non-formal learning environment. The sectors include electronics, packaging, plastics, textiles, construction, food, water, and more. Each game is designed in alignment with the project objectives and to provide valuable educational content in a gamified way.
Think you’ve got what it takes to crack the code? Dive into our escape rooms and put your skills to the test!
A.1. Transnational Project Meeting in Lithuania
Partners reviewed the interim report findings and the progress achieved to date, setting new deadlines for the upcoming phase of the project.
A.2. Production of CE+ Escape Room Games
The CE+ Escape Room Games enable youth to learn about seven various sectors of the circular economy in a non-formal learning environment.
A.3. Virtual Piloting of the Escape Games
The partners organised virtual events to pilot the CE+ escape room games.
A.4. National Multiplier Events
The final multiplier events served as a platform to showcase the project’s key outcomes, share insights, and demonstrate best practices to a wider audience of stakeholders, including youth, educators, and businesses. These events highlighted the project's impact, offered actionable tools, and fostered discussions on how to implement the developed solutions. They aimed to inspire ongoing engagement and encourage the adoption of the project’s results for broader societal benefit.
A.5. Transnational Project Meeting in Belgium
Partners reviewed the overall progress, evaluated key outcomes, and reflected on the project's impact. Discussions focused on finalising deliverables, sharing best practices, and ensuring long-term sustainability of the project’s results. The meeting served as a crucial moment to celebrate achievements, address any final challenges, and outline future collaboration opportunities.